The beta runs through October Xbox One owners with an EA Access membership will get to play Battlefront first, as it will be available through the subscription program a full five days early. Got a news tip or want to contact us directly? Email news gamespot. The original story is below. You need a javascript enabled browser to watch videos. Click To Unmute. Start at: End at: Autoplay Loop.
Mat Everett: You can advance to level five. Do my stats and progression carry over to the main game? Mat Everett: Stats and progression will not carry over to the final game.
How many players can play via split-screen on one PS4? What control schemes will be available? Mat Everett: Default controller layout, Southpaw, and Lefty options. Can you play as a Hero unit during the beta? Mat Everett: Of course!
You just need to locate the hero power-ups across the battlefront. How much customisation do you have over your character in the beta? Mat Everett: You can customise their hands with weapons and gadgets! What weapons do the Rebels have access to in each game type? Keep in mind, the beta only offers a taste of weapons, Star Cards, and features. We plan to reveal more weapons on our official site before 17th November.
What weapons does the Empire have access to in each game type? Mat Everett: With the limited selection of weapons in the Beta, the Imperial troops will be able to unlock the same weapons as the Rebels. The difference is they will start off with their own trusted E blaster. What vehicles will I pilot during the Beta test? What are some strategies for each mode?
Mat Everett: Strategies can vary depending on how you like to play, but here are a few pointers that can give you an edge in your early matches.
Survival tips Stick to the high ground and keep your distance from the waves of enemies — allowing them to get close can spell certain death. Capture the Drop Pod before and during wave three and utilize your power-ups to dominate the Imperial forces. Also, not all waves are just your typical Stormtroopers, so gear up to take on those pesky AT-ST walkers. Tips on Drop Zone In this mode you have a lot of options in play style thanks to the layout on Sullust.
Securing anti-vehicle rocket launchers and well-placed Ion grenades will be your go-to in the beta. Snowspeeders are by far the most efficient way to take down AT-AT walkers. Master the Tow Cable takedown and watch the Imperials fall. But watch out for those Imperial fighters as they can quickly blow you out of the sky. Utilising vehicle power-ups and securing the high ground across the map can help give you an advantage.
Special note: Securing hero power-ups can help turn the tide of battle, so watch your back as Luke Skywalker and Darth Vader take to the battlefront. Is there a companion app I can use during the beta?
Mat Everett: Yes! You can try out the Star Wars Battlefront Companion experience. Available during the beta only at www. In addition to Base Command, the Companion also lets players check out game stats and progression, customize load-outs and appearance, connect with friends, and more. What time will the Companion be available on 8th October?
Mat Everett: Time will vary by platform and region. Will there be a mobile app for the Companion? Mat Everett: During the beta, the Companion will only be playable via browser at www. Note that stats and progression earned during the beta will not carry over to the final Companion experience. What browsers does the Companion support?
Did you like this? Like this. Please be kind, considerate, and constructive. They were mostly assigned to Officer positions. Only preload for PC, which I am doing right now.
Yep, not all our questions are answered. We will be avaiable to pre-load the beta and if so, when? Have you given Luke Skywalker his proper outfit when on Hoth yet? You guys want to show authenticity, so give him his Episode V Hoth outfit and blue lightsaber. And the PS4 with one of the last few updates lets you enable custom button assignments for any button, trigger, or analog stick. I doubt this game will sell well at a time when ground-breaking Retro-Pixel Art platformers are soooo popular, though it is quite refreshing to see something different and nearer to the standard we regularly got to see on the PS3 system.
Players have got used to just using the thumb-sticks and pressing X to jump for the past year or so. Battlefront could initially be quite overwhelming possibly traumatic to some …. Ha ha brilliant. Or is that asking too much these days? But hopefully this beta will secure my pre order. On the 8th does that mean around 5pm UK time when you normally can be bothered to update the store?
The 60fps refresh is far more consistent on these smaller stages, where player and vehicle counts aren't prevalent enough to produce the same extent of stress seen in Hoth's strong clashes. Outside of one triggered missile strike on the Sullust map, which again pushes the reading down to 50fps, the tighter design of this map helps to keep its frame-rate in check.
But how does the PS4's visual presentation compare to the PC code we tested a couple of weeks back in Stockholm? We've pitted the console against all four presets available, from low to ultra, and the returns are somewhat surprising. As a general rule of thumb, the PS4 version runs at the equivalent to the high quality preset on PC - including settings for textures, ambient occlusion, post-processing, meshes, and 'terrain groundcover'.
In direct comparison, PS4's beta retains the parallax occlusion mapping around Sullust's floors - something not seen on the PC's medium or low settings.
Alas, the draw distance for rubble does fall short of the ultra preset's far reach, but this area is a direct match for the high setting. Even texture filtering can be placed at the high preset, with PS4's floor details staying clear as we look into the distance, putting it a grade above a matching medium preset shot.
All told, the one aspect that grates on PS4 is the pop-in evident at close range on minor objects strewn across the ground. Level of detail switches over noticeably on the Hoth stage's intro camera-pans, with urns and boxes popping into view.
Fortunately, crucial geometry such as mountainsides, huts and walls is far more consistent at range, and in matching shots this aspect actually falls closest to the PC's ultra preset. Overall, first impressions suggest a solid turnout for the PS4 beta build. Outside of issues with matchmaking when using the partner system as noted during a live-stream, where Eurogamer colleague Ian Higton faced an unending loading screen , the state of its visuals and frame-rate are promising.
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