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Android Studio. Download What's new User guide Preview. Android Developers. Android Studio Android Studio provides the fastest tools for building apps on every type of Android device. Download Not Available Your current device is not supported. Download options Release notes. More about the layout editor. More about the APK Analyzer.

More about the emulator. More about the editor. More about the build tools. More about the profilers. Chrome OS For information on recommended devices and specifications, as well as Android Emulator support, visit chromeos. Thank you for downloading Android Studio! Download Android Studio Introduction 1. Accepting this License Agreement 2. If you do not have the requisite authority, you may not accept the License Agreement or use the SDK on behalf of your employer or other entity.

SDK License from Google 3. You are of course free to develop applications for other platforms, including non-compatible implementations of Android, provided that this SDK is not used for that purpose.

Google reserves all rights not expressly granted to you. Except to the extent required by applicable third party licenses, you may not copy except for backup purposes , modify, adapt, redistribute, decompile, reverse engineer, disassemble, or create derivative works of the SDK or any part of the SDK. You agree that Google may stop permanently or temporarily providing the SDK or any features within the SDK to you or to users generally at Google's sole discretion, without prior notice to you.

Use of the SDK by You 4. If the users provide you with user names, passwords, or other login information or personal information, you must make the users aware that the information will be available to your application, and you must provide legally adequate privacy notice and protection for those users. If your application stores personal or sensitive information provided by users, it must do so securely. If the user provides your application with Google Account information, your application may only use that information to access the user's Google Account when, and for the limited purposes for which, the user has given you permission to do so.

Your Developer Credentials 5. Privacy and Information 6. Before any of this information is collected, the SDK will notify you and seek your consent. If you withhold consent, the information will not be collected. Third Party Applications 7. You understand that all data, content or resources which you may access through such third party applications are the sole responsibility of the person from which they originated and that Google is not liable for any loss or damage that you may experience as a result of the use or access of any of those third party applications, data, content, or resources.

You may not modify, rent, lease, loan, sell, distribute or create derivative works based on these data, content, or resources either in whole or in part unless you have been specifically given permission to do so by the relevant owners.

In that case, the License Agreement does not affect your legal relationship with these third parties. Using Android APIs 8. Box and others have integrated their services into the storage access framework, giving users easy access to their documents from apps across the system.

Cloud or local storage services can participate in this ecosystem by implementing a new document provider class that encapsulates their services. The provider class includes all of the APIs needed to register the provider with the system and manage browsing, reading, and writing documents in the provider. The document provider can give users access to any remote or local data that can be represented as files — from text, photos, and wallpapers to video, audio, and more.

If you build a document provider for a cloud or local service, you can deliver it to users as part of your existing Android app. After downloading and installing the app, users will have instant access to your service from any app that participates in the framework.

This can help you gain exposure and user engagement, since users will find your services more easily. You can integrate your client app one time, for all providers, without any vendor-specific code. The storage access framework and system UI for browsing make it easier for users to find and import their data from a wider range of sources. With sensor batching, Android works with the device hardware to collect and deliver sensor events efficiently in batches, rather than individually as they are detected.

This lets the device's application processor remain in a low-power idle state until batches are delivered. You can request batched events from any sensor using a standard event listener, and you can control the interval at which you receive batches. You can also request immediate delivery of events between batch cycles. Sensor batching is ideal for low-power, long-running use-cases such as fitness, location tracking, monitoring, and more.

It can make your app more efficient and it lets you track sensor events continuously — even while the screen is off and the system is asleep. Sensor batching is currently available on Nexus 5, and we're working with our chipset partners to bring it to more devices as soon as possible. Moves and Runtastic Pedometer are using the hardware step-detector to offer long-running, low-power services.

These new sensors are implemented in hardware for low power consumption. The step detector analyzes accelerometer input to recognize when the user has taken a step, then triggers an event with each step. The step counter tracks the total number of steps since the last device reboot and triggers an event with each change in the step count.

Because the logic and sensor management is built into the platform and underlying hardware, you don't need to maintain your own detection algorithms in your app. Step detector and counter sensors are available on Nexus 5, and we're working with our chipset partners to bring them to new devices as soon as possible.

Along with the new provider and APIs, Android 4. Also, the system now allows only the default app to write message data to the provider, although other apps can read at any time. Apps that are not the user's default can still send messages — the system handles writing those messages to the provider on behalf of the app, so that users can see them in the default app.

The new provider and semantics help to improve the user's experience when multiple messaging apps are installed, and they help you to build new messaging features with fully-supported, forward-compatible APIs. A new immersive mode lets apps use every pixel on the screen to show content and capture touch events. Now your apps can use every pixel on the device screen to showcase your content and capture touch events. It's ideal for rich visual content such as photos, videos, maps, books, and games.

In the new mode, the system UI stays hidden, even while users are interacting with your app or game — you can capture touch events from anywhere across the screen, even areas that would otherwise be occupied by the system bars. This gives you a great way to create a larger, richer, more immersive UI in your app or game and also reduce visual distraction. To make sure that users always have easy, consistent access to system UI from full-screen immersive mode, Android 4. To return to immersive mode, users can touch the screen outside of the bar bounds or wait for a short period for the bars to auto-hide.

For a consistent user experience, the new gesture also works with previous methods of hiding the status bar. Most apps structure their flows around several key UI states that expose different actions. Many apps also use animation to help users understand their progress through those states and the actions available in each. To make it easier to create high-quality animations in your app, Android 4.

The transitions framework lets you define scenes , typically view hierarchies, and transitions, which describe how to animate or transform the scenes when the user enters or exits them. You can use several predefined transition types to animate your scenes based on specific properties, such as layout bounds, or visibility.

There's also an auto-transition type that automatically fades, moves, and resizes views during a scene change. In addition, you can define custom transitions that animate the properties that matter most to your app, and you can plug in your own animation styles if needed. With the transitions framework you can also animate changes to your UI on the fly , without needing to define scenes.

For example, you can make a series of changes to a view hierarchy and then have the TransitionManager automatically run a delayed transition on those changes. Once you've set up transitions, it's straightforward to invoke them from your app.

For example, you can call a single method to begin a transition, make various changes in your view hierarchy, and on the next frame animations will automatically begin that animate the changes you specified. Apps can use new window styles to request translucent system bars. For custom control over the transitions that run between specific scenes in your application flow, you can use the TransitionManager. The TransitionManager lets you define the relationship between scenes and the transitions that run for specific scene changes.

To get the most impact out of your content, you can now use new window styles and themes to request translucent system UI , including both the status bar and navigation bar. To ensure the legibility of navigation bar buttons or status bar information, subtle gradients is shown behind the system bars.

A typical use-case would be an app that needs to show through to a wallpaper. Notification listener services can now see more information about incoming notifications that were constructed using the notification builder APIs.

Listener services can access a notification's actions as well as new extras fields — text, icon, picture, progress, chronometer, and many others — to extract cleaner information about the notification and present the information in a different way.

The new Chromium WebView gives you the latest in standards support, performance, and compatibility to build and display your web-based content. It also brings an updated version of the JavaScript Engine V8 that delivers dramatically improved JavaScript performance.

For example, you can use Chrome DevTools on your development machine to inspect, debug, and analyze your WebView content live on a mobile device. The new Chromium WebView is included on all compatible devices running Android 4. You can take advantage of the new WebView right away, and with minimum modifications to existing apps and content.

In most cases, your content will migrate to the new implementation seamlessly. Now it's easy to create high-quality video of your app, directly from your Android device. It's a great new way to create walkthroughs and tutorials for your app, testing materials, marketing videos, and more. With the screen recording utility, you can capture video of your device screen contents and store the video as an MP4 file on the device.

You can record at any device-supported resolution and bitrate you want, and the output retains the aspect ratio of the display. By default, the utility selects a resolution equal or close to the device's display resolution in the current orientation. When you are done recording, you can share the video directly from your device or pull the MP4 file to your host computer for post-production. You can access screen recording through the adb tool included in the Android SDK, using the command adb shell screenrecord.

You can also launch it through logcat in Android Studio. The client can start to feed the decoder input video frames of a new resolution and the resolution of the output buffers change automatically, and without a significant gap. Resolution switching in Android 4. Apps can check for adaptive playback support at runtime using existing APIs and implement resolution-switching using new APIs introduced in Android 4.

See the IETF draft for details. For high-performance, lower-power audio playback, Android 4. With tunneling, audio decoding and output effects are off-loaded to the DSP, waking the application processor less often and using less battery.

Audio tunneling can dramatically improve battery life for use-cases such as listening to music over a headset with the screen off. Media applications can take advantage of audio tunneling on supported devices without needing to modify code.

The system applies tunneling to optimize audio playback whenever it's available on the device. Visualization of how the LoudnessEnhancer effect can make speech content more audible. Audio tunneling requires support in the device hardware. Currently audio tunneling is available on Nexus 5 and we're working with our chipset partners to make it available on more devices as soon as possible.

Apps can use new monitoring tools in the Visualizer effect to get updates on the peak and RMS levels of any currently playing audio on the device.

For example, you could use this creatively in music visualizers or to implement playback metering in a media player. Media playback applications can increase the loudness of spoken content by using the new LoudnessEnhancer effect, which acts as compressor with time constants that are specifically tuned for speech. The audio framework can now report presentation timestamps from the audio output HAL to applications, for better audio-video synchronization.

Audio timestamps let your app determine when a specific audio frame will be or was presented off-device to the user; you can use the timestamp information to more accurately synchronize audio with video frames. To help with testing, a new Wireless Display developer option exposes advanced configuration controls and settings for Wireless Display certification. Nexus 5 is a Miracast certified wireless display device. Performance benchmarks for Android 4.

When your apps use RenderScript, they'll benefit from ongoing performance tuning in the RenderScript runtime itself, without the need for recompilation. The chart at right shows performance gains in Android 4. Any app using RenderScript on a supported device benefits from GPU acceleration, without code changes or recompiling.

Now with Android 4. Now you can take advantage of RenderScript directly from your native code. If you have large, performance-intensive tasks to handle in native code, you can perform those tasks using RenderScript and integrate them with your native code. RenderScript offers great performance across a wide range of devices, with automatic support for multi-core CPUs, GPUs, and other processors. When you build an app that uses the RenderScript through the NDK, you can distribute it to any device running Android 2.

Bluetooth MAP lets your apps exchange messages with a nearby device, for example an automotive terminal for handsfree use or another mobile device. Support is available right away on Nexus devices and other Android-compatible devices that offer compatible Bluetooth capabilities.



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